Microsoft Unveils AI-Generated Tech Demo of Quake II Powered by Muse Model

In February, **Microsoft** unveiled Muse—an AI model capable of generating gameplay. While casual gamers may find the outcomes of its work unremarkable, the company describes them as groundbreaking. Recently, a tech demo based on Muse was launched, featuring the game Quake II.

The demo can be accessed on the Copilot website, allowing players to enjoy an AI-generated version of the classic second **Quake** directly in their browser. This demo represents a significantly simplified edition of the shooter, with blurred textures and enemies. At times, it can be challenging to discern whether an object in front of a character is a stretched box or simply a jagged opponent. Players can move around the level, jump, and shoot.

However, the time you can spend in **Quake II** as interpreted by Muse is limited.

Initially, **Microsoft** showcased Muse rendering graphics at 10 fps with a resolution of 300×180 pixels. In the latest demonstration, the frame rate has improved to a more playable level, and the resolution has been upgraded to 640×360 pixels.

It’s worth noting that Muse is positioned by **Microsoft** as an AI model intended to assist with game prototyping. The company is also considering the potential of using generative neural networks to enhance older titles. Meanwhile, Copilot could serve as a dependable aid for navigating interactive entertainment experiences.