Why Hiring Young Talent Became the Winning Strategy for Sandfall Interactive

The French studio **Sandfall Interactive**, known for releasing the phenomenal **[Clair Obscur: Expedition 33](https://stopgame.ru/newsdata/69079/clair_obscur_expedition_33_5_mln_prodannyh_kopiy_i_kontentnoe_obnovlenie)**, has brought on board more young and novice developers than one might expect from a team behind a game of the year. According to the developers, this strategy led to the team working almost twice as hard compared to more seasoned studios.

In an interview with Edge magazine, creative director **Guillaume Broche** explained that **Sandfall Interactive** attracted many young talents for a few reasons. Firstly, Montpellier is a «very youthful city.» Secondly, experienced professionals often prefer more secure employment opportunities. Furthermore, at that time, the studio lacked a successful project in its portfolio, making it challenging to recruit industry veterans.

Lead designer **Michel Nora** and producer **Francois Meurisse** noted the advantages of hiring younger developers. «They don’t carry bad habits from previous companies or projects,» he remarked.

Clearly, **Sandfall Interactive’s** approach has proven to be effective. **Clair Obscur: Expedition 33** has received numerous accolades, including the prestigious «Game of the Year» at The Game Awards. The project has already surpassed **5 million** copies sold.